Software- 3DsMax, VRay, Forest Pack, Photoshop
In this scene I carefully modeled a piece of wastewater equipment so that it exactly matches the real life model. I used 3DS Max and Forest Pack for the models, Photoshop for the textures and compositing, and VRay for the lighting and rendering.
Software- Maya, 3Ds Max, VRay, Photoshop
This environment is based on the typical Southwestern home. For the models I used Maya and 3DS Max, Photoshop to develop textures and composite layers, and VRay for lighting and rendering.
Software- Maya, Nomad Sculpt, Procreate, Arnold.
For the binoculars I focused on creating a prop that was both painterly and realistic. I created a base model in Maya, and then used Nomad to sculpt finer details, and procreate to paint surfaces, and adjust texture maps. I used Arnold for lighting and rendering.
Software- Maya, Substance Painter, Arnold, Photoshop.
I began this project by modeling the dock in Maya, then texturing in Substance Painter, rendering it in Arnold, and compositing in Photoshop.
Software- 3DsMax, VRay, Forest Pack, Photoshop
In this scene I wanted to create a serene marsh. I used Photoshop to create the texture on the boat and composite together the layers. I used Forest pack for the grass and trees.
I am a 3D artist with a focus on hard surface modeling and texturing. I earned a BFA in Animation from SCAD and I have 3 years experience in the 3D industry.
I have worked on a range of projects, from creative films, to HMI systems integration. I am proficient in Maya, 3DS Max, Blender, Substance, Adobe, ZBrush, Arnold, VRay, Procreate, and Nomad Sculpt.
I am currently on a 1 year contract with Apple, ending in January.
I am based in Dallas, Texas but willing to relocate.
In my free time I enjoy running, drawing, sewing, camping, making mosaics, and brewing beer.
Copyright © 2024 Addie Cannon 3D - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.