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Demo Reel

Demo Reel Breakdown

Shot 1

 Software- 3DsMax, VRay, Forest Pack, Photoshop

In this scene I carefully modeled a piece of wastewater equipment so that it exactly matches the real life model. I used 3DS Max and Forest Pack for the models, Photoshop for the textures and compositing, and VRay for the lighting and rendering.

Shot 2

 Software- Maya, 3Ds Max, VRay, Photoshop

This environment is based on the typical Southwestern home. For the models I used Maya and 3DS Max, Photoshop to develop textures and composite layers, and VRay for lighting and rendering. 

Shot 3

 Software- Maya, Nomad Sculpt, Procreate, Arnold.

For the binoculars I focused on creating a prop that was both painterly and realistic. I created a base model in Maya, and then used Nomad to sculpt finer details, and procreate to paint surfaces, and adjust texture maps. I used Arnold for lighting and rendering.

Shot 4

 Software- Maya, Substance Painter, Arnold, Photoshop.

I began this project by modeling the dock in Maya, then texturing in Substance Painter, rendering it in Arnold, and compositing in Photoshop.

Shot 5

 Software- 3DsMax, VRay, Forest Pack, Photoshop

In this scene I wanted to create a serene marsh. I used Photoshop to create the texture on the boat and composite together the layers. I used Forest pack for the grass and trees.

About Addie Cannon

All about Addie!

I am a 3D artist with a focus on hard surface modeling and texturing. I earned a BFA in Animation from SCAD and I have 3 years experience in the 3D industry.

I have worked on a range of projects, from creative films, to HMI systems integration. I am proficient in Maya, 3DS Max, Blender, Substance, Adobe, ZBrush, Arnold, VRay, Procreate, and Nomad Sculpt. 


I am currently on a 1 year contract with Apple, ending in January.


I am based in Dallas, Texas but willing to relocate.


In my free time I enjoy running, drawing, sewing, camping, making mosaics, and brewing beer.

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