Explore my work! I focus on inorganic modeling and texturing, but possess a proficiency in the entire 3D pipeline.
The focus on this project was a re-introduction to 3D art after taking a short hiatus. Additionally, I wanted to explore ipad based software that I wasn't yet familiar with.
Initial modeling- Maya
Sculpting- Nomad (binoculars), Blender (sign)
Baked maps- XNormal
Textures- Procreate (binoculars), Substance (sign)
Lighting & Rendering- Arnold
Original concept art- Mikael Yusifov.
My goal for this scene was to recreate the painterly, illustrative style seen in the initial concept art.
Initial modeling- Maya
Baked maps- XNormal
Textures-Substance
Lighting & Rendering- Arnold
Original concept art- Maciej Sidorowicz.
The above projects were created entirely in 3Ds Max & VRay.
Initial modeling- 3Ds Max
Textures-Photoshop
Plant Life- Forest Pack
Lighting & Rendering- VRay
Compositing- Photoshop
Copyright © 2024 Addie Cannon 3D - All Rights Reserved.
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